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- MAME PLUS UNABLE TO INITIALIZE DIRECT3D HOW TO
- MAME PLUS UNABLE TO INITIALIZE DIRECT3D SOFTWARE
- MAME PLUS UNABLE TO INITIALIZE DIRECT3D WINDOWS
The device context is used to set pipeline state and generate rendering commands.Īfter creating the Direct3D 11 device and context, we can take advantage of COM pointer functionality to get the most recent version of the interfaces, which include additional capability and are always recommended. This gives us a handle to the device and the device's immediate context. Instead we use the D3D11CreateDevice core API. Also, we don't need to create an interface just to access Direct3D. We get a list of the feature levels the device supports - this informs most of what we need to know about the GPU. Initialization is divided into multiple steps.įirst we create the device. In Direct3D 11, the device context and graphics infrastructure is considered separate from the device itself. Params.SwapEffect = D3DSWAPEFFECT_DISCARD Params.MultiSampleType = D3DMULTISAMPLE_NONE Params.MultiSampleQuality = D3DMULTISAMPLE_NONE Params.BackBufferFormat = D3DFMT_X8R8G8B8 Params.AutoDepthStencilFormat = D3DFMT_D24X8 ZeroMemory(¶ms, sizeof(D3DPRESENT_PARAMETERS)) M_pD3D->GetDeviceCaps(AdapterOrdinal, DeviceType, &caps) // caps bits Before doing this we called GetDeviceCaps to make sure we weren't asking the device to do something it couldn't do. We started by getting a pointer to IDirect3D9 interface and we specified a number of parameters to control the configuration of the Direct3D device and the swap chain. In Direct3D 9, we created a handle to the Direct3D device by calling IDirect3D9::CreateDevice.
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MAME PLUS UNABLE TO INITIALIZE DIRECT3D WINDOWS
Part 1 of the Port a simple Direct3D 9 app to DirectX 11 and Universal Windows Platform (UWP) walkthrough.
MAME PLUS UNABLE TO INITIALIZE DIRECT3D HOW TO
Shows how to convert Direct3D 9 initialization code to Direct3D 11, including how to get handles to the Direct3D device and the device context and how to use DXGI to set up a swap chain.
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r/HyperSpin - HyperSpin specific discussion. R/MAME RULES/REGULATIONS REDDIT'S ARCADE COMMUNITY Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.
MAME PLUS UNABLE TO INITIALIZE DIRECT3D SOFTWARE
The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). The source code to MAME serves as this documentation. This is achieved by documenting the hardware and how it functions. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. MAME’s purpose is to preserve decades of software history. MAME is a multi-purpose emulation framework. Questions? Please check out OUR MAME/BYOAC Wiki!